One-Shot Adventures
A complete, self-contained tale in a single 3–5 hour session. Perfect for birthdays, game nights, or testing the waters.
- Pre-generated or bring-your-own characters
- Any tone: horror, heist, comedy, epic
- Online or in person
Dungeon Master for Hire · Online & In Person
Gather your party. I'll bring the dragons, the dread, and the stories your table will still be retelling years from now.
Tap the die — roll for initiative.
Your Dungeon Master, behind the screen
The Master of the Table
It started with a borrowed rulebook and a cardboard screen. Since then I've guided hundreds of adventurers through haunted keeps, political intrigue, and the occasional tavern brawl that got wildly out of hand.
My tables are built on three pillars: stories that react to your choices, combat that feels cinematic, and a space where every player feels welcome — from first-timers to grizzled veterans.
NPCs with agendas, factions that move without you, consequences that echo.
Voices, music, soundscapes, hand-painted maps and dynamic lighting online.
Session zero, lines & veils, and safety tools at every game.
Choose Your Adventure
A complete, self-contained tale in a single 3–5 hour session. Perfect for birthdays, game nights, or testing the waters.
A weekly or bi-weekly saga that grows with your party. Character arcs, recurring villains, and a world that remembers.
Your own setting, forged to order: maps, pantheons, histories, factions, and a lore bible your group can explore for years.
Written tales of your character's legend — backstories, epic recaps of your campaign, or a bound chronicle of your party's deeds.
Never rolled a die? A gentle, fun introduction to the game: rules, character creation, and a first adventure built for beginners.
Team-building quests, convention tables, and private parties. Up to several parties running at once with a shared storyline.
From Tavern to Legend
Tell me about your group, your schedule, and the kind of story you crave.
We meet, set expectations, build characters, and agree on tone and boundaries.
The adventure begins. I handle prep, maps, music, and rules — you just play.
Recaps, handouts, and an optional written chronicle to remember your saga by.
Tribute to the Guild
Prices are per session for the whole party (up to 6 players), not per person.
A single night's tale
$120/ session
An ongoing campaign
$95/ session
A world made for you
$650/ starting
*In-person games within 25 miles; travel fee beyond. Story commissions quoted individually.
Songs of the Bards
"Our group had been trying to keep a campaign alive for years. Two years in, we've never missed a session. The world feels alive."
"Booked a one-shot for my husband's 40th. Six people who'd never played were shouting and cheering by the end. Unforgettable."
"The villain voice alone is worth the price. I still have nightmares about the Lantern King. Ten out of ten."
"The custom world they built for us is gorgeous — the map is framed on my wall. Worth every gold piece."
Ancient Lore
None at all. I teach as we go, and the New Player Academy is designed for total beginners. Veterans are equally welcome — I'll tune the challenge to your table.
Primarily 5th Edition (2014 and 2024 rules). I also run Pathfinder 2e, Call of Cthulhu, and a few indie systems on request.
We play over Discord voice/video with a virtual tabletop (Foundry or Roll20) for maps, tokens, and dice. I'll send a simple setup guide before your first session.
Life happens. For campaigns, we play with at least 3 players present, and I'll weave absences into the story. Reschedule with 24 hours' notice at no charge.
Every group gets a session zero with lines & veils, and I use the X-card and open check-ins throughout. Your comfort comes before any plot.
Send a Raven
Tell me about your party and I'll reply within two days with available dates and a plan for your first session.